Friday, January 15, 2016

THE FUTURE OF SECOND LIFE


Recently I became interested in learning about Mesh and of course the Second Life has returned to the fore as a great testing ground.
After 3 years away from this world, compared to Virtual Games that now dominate the market, I do not see great progress in SL.
I read an article published in 2013 made by TECTUDO that make me to reflit  about the reason of the Second Life have been losing popularity - despite  still to have  +1 million residents:

1. Atmosphere is directed to an Adult, Mature and Sexualized Community
The applied time in Second Life is focused on the characterization of Avatar and its surroundings, which takes into  the performance of several personal fantasies, whose only barrier to its realization is the fact they cost real money in a virtual world, in addition to available resources as a good speed internet and adapted  game computer.

2. Controversies and Bizarre
Gambling, slander and defamation are forbidden, but the rest is released and rolls as the "madness" of each individual.

3. Business Opportunity
 Yes there are, but it works like any business on the Internet: no immediate return, demand effort full time and investment of real money.

4. Lack of To Do
The main activities within Second Life are: Personal Relationship, Product Creation and Scenarios for the Avatars and his conviviality, Trade, Cultural Events, Festivals, RP Games and Labor.
The fact is that after a while everything becomes common, losing the charm even if you invest real money. So you are forced to create something new for stirring things up, be it a product, a service, a new madness ... and then those who do not have to profile to this end jumping ship, or are adopting to narcissism and sexism.
The goals and the awards are typically created by the users to reach more customers and followers and consequently some prominent kind for them or some business.
Job opportunities, ranging from Shop Models, Clubs Attendants, Dancers, shops or clubs Managers, Editors, Bloggers, Photographers to Entrepreneurs. In general they work a lot and receive little or accept work in exchange for goods that are consumed in their own virtual world.

5. Victory of Real Life
People just realize that the focus is real life and prioritize, giving preference to social networks and applications that deliver value to what is really important.

6. The Future of Second Life
2016 is known as the year of virtualization and Second Life is expected to dip further to the implementation of RIFT glasses, improvements to the viewer and the boot package of avatars, with overall trend for the use of mesh.

Conclusion 
Second Life on the one hand is an escapist world, for the construction of individual "sand castles", full of "Lolitas" and "Pumped Boyfriends" immersed in their fantasies, sometimes dominated by some enterprising minds. On the other hand, for those matured, is a collaborative place where you have  chance to relax, let creativity come to the fore, living a fantasy, make friends and maybe  find the other half to real life. It has pros and cons, but can be a hobby or just a passing amusement.

I have the SL as a hobby, and of course could not afford to omit an opportunity for beginners: take a look on the next picture and in the style card  and build your  "Lolita"!



Mesh Head Lara & Skin: Group Gift from Genesis - Cost 250L$ to get group
Hair: TRUTH HAIR Neema -  gingers
Dress:  Dead Dollz  - Vesper White
Shoes: N-core - DONNA Glass
Shape: Special Edition LARA 6.21"/1.89m  - Cost 5L$

HUGS!









No comments:

Post a Comment